Life will change

Pipline Tool
| UE Plugin開發
最佳化製作流程
Optimize the production process.
為Unreal Engine的使用者,如動畫、遊戲團隊開發內部使用工具,以加速組織間協作與降低開發時程。
For Unreal Engine users—such as animation and game development teams—we create in-house tools to speed up collaboration and reduce development time.
為客戶開發課應用於遊戲、VR、新媒體藝術、建築等領域的新功能, 解決各產業運用Unreal Engine時需要的整合的資訊技術。
We develop new features for our clients that can be applied to games, VR, new media art, architecture, and more, addressing the integrated IT needs of various industries when using Unreal Engine.
客製化功能
Custom Features
模組化
Modularization
協助客戶的需求模組化規劃成新的功能, 以長遠的角度為客戶的需要做考慮 ,讓開發的功能能後續被重複利用余不同的專案之中,創造最大價值。
We transform our clients' requirements into modular new features, taking a long-term perspective to address their needs. This ensures that the developed features can be reused in different projects, creating maximum value.




Light Memory
我們為 Unreal Engine 藝術家開發了一種輕量化的存檔方式,可儲存製作環境中所有滿意的樣本。
為確定美術風格,設計師通常需製作多組燈光樣本供團隊討論。我們借鑒遊戲存檔與讀檔的概念,快速保存燈光設定,並能在不更改環境元素的情況下輕鬆切換多組燈光配置。
We’ve developed a lightweight save system for Unreal Engine artists that can store all the preferred samples within the production environment.
When determining the art style, designers often create multiple lighting samples for the team to review. Drawing on the concept of game saves and loads, our solution quickly stores lighting settings and allows users to easily switch among multiple lighting configurations without modifying the environment elements.
Editor Tool
Reduces lighting switch time by 90%.
Global Light Support
SkyLight, Directional Light, Atmosphere
Hierarchical support
Even if the light is attached to another object, it's still feasible.
Partial /Full Restore
Decide whether to automatically generate any missing lights based on your needs.

Imagine《想響》
“即時舞蹈與動畫演出同步共鳴”
新媒體藝術作品《想響》結合多種呈現技術,旨在為使用者帶來精湛且絢麗的體驗,同時引發對生活中與我們有真實聯繫的人事物的反思。
我們協助動畫團隊-瑞意創科,將動畫專案與動畫設備進行連線,使動畫能與資深舞蹈老師即時共舞,達到動畫與舞蹈的同步互動。
"Real-time Dance and Animation in Perfect Sync"
The new media art piece “想響” integrates various presentation technologies to deliver a refined and dazzling experience, while also encouraging reflection on the real connections we share with people and things in our everyday lives.
We assisted the animation team - Oready in connecting the animation project with the animation devices, enabling the animation to dance in real time alongside an experienced dance instructor, thus achieving synchronous interaction between the animation and the dance performance.


Pipline Tool
Charcater Control Rig Setup Plugin
“一鍵為角色設置符合Unreal規格的動畫控制方式”
不同的動畫製作工具有不同的規格和控制邏輯,這使得來自不同來源的模型缺乏共通性,經常需要經過繁瑣的設置流程,才能將角色轉換為可動畫的狀態。
我們開發了一個自動化轉換工具,能夠將來自同一來源的角色自動轉換為符合Unreal動畫編輯要求的狀態。
"One-click setup of Unreal-compliant animation controls for characters"
Different animation production tools use different specifications and control logic, causing models from various sources to lack a shared standard. As a result, there is often a complex setup process before characters can be made animatable.
We have developed an automated conversion tool that transforms characters from the same source into a state that meets Unreal’s animation editing requirements.


Pipline Tool
Animation Live Link Plugin
在動畫和遊戲製作中,多數3D軟體間的資料傳輸是常見流程。但在動畫製作中,從A平台匯入B平台時,經常出現細節失真的問題。
我們參與工具的開發,為使用者建立即時連線,讓創作者在A平台操作時,成果可同步反應到B平台。
此即時連線大幅減少後期重複修改,節省約50%的製作時間。
In animation and game production, transferring data between different 3D software is a common process. However, when importing assets from Platform A to Platform B, detail distortion frequently occurs.
We address this by establishing a real-time connection, allowing any actions performed in Platform A to be simultaneously reflected in Platform B.
This real-time connection significantly reduces the need for repetitive post-production revisions, saving around 50% of production time.