Life will change

Pipline Tool
| UE Plugin開發
Optimizing production process
Optimize the production process.
Develop internal tools for Unreal Engine users, such as animation and game teams, to accelerate inter-organizational collaboration and reduce development time.
For Unreal Engine users—such as animation and game development teams—we create in-house tools to speed up collaboration and reduce development time.
We develop new functions for clients in the fields of gaming, VR, new media art, and architecture, solving the integrated information technology needs of various industries when using Unreal Engine.
We develop new features for our clients that can be applied to games, VR, new media art, architecture, and more, addressing the integrated IT needs of various industries when using Unreal Engine.
Customization function
Custom Features
Modularity
Modularization
Assist customers to modularize their needs into new functions, consider customers' needs from a long-term perspective, and allow the developed functions to be reused in different projects to create maximum value.
We transform our clients' requirements into modular new features, taking a long-term perspective to address their needs. This ensures that the developed features can be reused in different projects, creating maximum value.




Light Memory
We have developed a lightweight way for Unreal Engine artists to save all the samples they like in their production environment.
To determine the artistic style, designers usually need to make multiple sets of lighting samples for the team to discuss. We borrowed the concept of saving and loading files in games to quickly save lighting settings and easily switch between multiple lighting configurations without changing the environmental elements.
We've developed a lightweight save system for Unreal Engine artists that can store all the preferred samples within the production environment.
When determining the art style, designers often create multiple lighting samples for the team to review. Drawing on the concept of game saves and loads, our solution quickly stores lighting settings and allows users to easily switch among multiple lighting configurations without modifying the environment elements.
Editor Tool
Reduces lighting switch time by 90%.
Global Light Support
SkyLight, Directional Light, Atmosphere
Hierarchical support
Even if the light is attached to another object, it's still feasible.
Partial/Full Restore
Decide whether to automatically generate any missing lights based on your needs.

Imagine
“Real-time dance and animation performances resonate in sync”
The new media artwork “Resonance” combines a variety of presentation techniques to bring users a sophisticated and gorgeous experience, while also provoking reflection on the people and things in our lives that have a real connection with us.
We assisted the animation team, Ruiyi Chuangke, to connect the animation project with the animation equipment, so that the animation can dance with senior dance teachers in real time, achieving synchronous interaction between animation and dance.
"Real-time Dance and Animation in Perfect Sync"
The new media art piece “Wang Xiang” integrates various presentation technologies to deliver a refined and dazzling experience, while also encouraging reflection on the real connections we share with people and things in our everyday lives.
We assisted the animation team - Oready in connecting the animation project with the animation devices, enabling the animation to dance in real time alongside an experienced dance instructor, thus achieving synchronous interaction between the animation and the dance performance.


Pipline Tool
Charcater Control Rig Setup Plugin
“One-click to set up Unreal-compliant animation controls for your character”
Different animation production tools have different specifications and control logic, which makes models from different sources lack commonality. It often requires a cumbersome setup process to convert the character into an animated state.
We have developed an automated conversion tool that can automatically convert characters from the same source into a state that meets the requirements of Unreal animation editing.
"One-click setup of Unreal-compliant animation controls for characters"
Different animation production tools use different specifications and control logic, causing models from various sources to lack a shared standard. As a result, there is often a complex setup process before characters can be made animatable.
We have developed an automated conversion tool that transforms characters from the same source into a state that meets Unreal's animation editing requirements.


Pipline Tool
Animation Live Link Plugin
In animation and game production, data transfer between most 3D software is a common process. However, in animation production, when importing from platform A to platform B, the problem of detail distortion often occurs.
We participate in the development of tools to establish real-time connections for users, so that when creators operate on platform A, their results can be reflected on platform B simultaneously.
This real-time connection significantly reduces the need for repeated modifications in the later stages, saving approximately 50% of production time.
In animation and game production, transferring data between different 3D software is a common process. However, when importing assets from Platform A to Platform B, detail distortion frequently occurs.
We address this by establishing a real-time connection, allowing any actions performed in Platform A to be simultaneously reflected in Platform B.
This real-time connection significantly reduces the need for repetitive post-production revisions, saving around 50% of production time.